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 Advantages n' Disadvantages

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J o K e R z

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PostSubject: Advantages n' Disadvantages   Thu Aug 30, 2007 9:09 pm

What are the disadvantages and advantages of Snipers. Also what classes are snipers good and ot good against . Im confused confused o.O Help plz >.<
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kayudo
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PostSubject: Re: Advantages n' Disadvantages   Fri Aug 31, 2007 1:03 am

Easy,

Advantages
*Range
*Trap Skills (If you know how to use them right)
*Dex and Agi Boost skills
*Support (Basically like it says, support other close or long range fighters with the snipers wind walk, doesnt do much but everything counts, or help attack other things/People.)

Disadvantages
*Sucks at close range combat (If your weapon breaks, hope that you have another or your basically done for.)
*Magic (Not too good with that.)

Strongest against
*Paladins (If you got a good or decent build, you can take them out just going to take long.)
*Assassins (Get the first hit in and you should be good.)
*Stalker (Just dont let them strip you.)
*Wizards (Stay as far away as possible from them and attack them)
*Professor (Easy no need to explain. Just do as you would do fighting a wizard)
*Ninja (They go both ways, they can be the hardest or the easiest to fight)
*Gunslinger/Sniper (They go both ways also, they also have the range)
*Soul Linker/Star Gladiator (Need i say more?)

Weakest Against
*Priest (Yea, as i said lots of times before, they can rock just about any class if you build them right)
*Monk (Aco class, >_> stupid Pneuma, they also have range cause of that cheap skill finger offensive)
*Knights (Charge attack hurts)
*Taekwon (This only applies if they are a ranker, skill spam)
*Assassin (Close range is bad)
*Stalker (Strip)
*Clowns (That Frost Joke + Arrow Vulcan Kills)


This is what i think, yours can be different, if i missed a class or got something wrong go ahead and correct it.

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preator
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PostSubject: Re: Advantages n' Disadvantages   Fri Aug 31, 2007 1:12 am

He hasnt put Pallies as a weakness cause he can beat me. >_>

You are weak against pallies cause they take so long to kill, high def and anti-range skill, Defender.

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kayudo
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PostSubject: Re: Advantages n' Disadvantages   Fri Aug 31, 2007 1:39 am

Meh, Some are Hard, alot like to cloak so they dont seem like a threat

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J o K e R z

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PostSubject: Re: Advantages n' Disadvantages   Fri Aug 31, 2007 5:21 am

k now i feel better cuz i die at a pretty fast rate wen i get spawn killed by a sg in pvp >.< that i cant take magic wen his cast range is too close
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kayudo
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PostSubject: Re: Advantages n' Disadvantages   Fri Aug 31, 2007 11:40 am

Always have charge arrow set. It is your best friend when you get attacked by close range or by magic users.

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Lord Tyler
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PostSubject: Re: Advantages n' Disadvantages   Sat Sep 01, 2007 2:37 am

hmmmm an Orc Lord card isnt good against a sniper


so really any class with those with one of those isnt good

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Aribeth

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PostSubject: Re: Advantages n' Disadvantages   Sat Sep 01, 2007 9:15 am

Lawl, TK rankers arnt that hard

they jsut ahve alot of Health x_X

plus if they have GR thier a problem, also if they breakfall, they can counter with a flying side kick, which can hurt x_X
but when they do taht jsut charge arrow them the hell back
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J o K e R z

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PostSubject: Re: Advantages n' Disadvantages   Mon Sep 03, 2007 12:40 am

k ill keep all this info in mind
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Lord Tyler
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PostSubject: Re: Advantages n' Disadvantages   Tue Sep 04, 2007 2:50 pm

its all good to know

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